Antonio De NuevoA. De Nuevo

Tate Design Systems

Bringing coherence to a cultural institution's entire digital and physical presence

Team

Digital & Innovation

Role

Senior Product Designer

What I did

Creation, alignment, extension and championing of design systems across Tate's digital and physical products

Tate Story Player — Tracey EminTate Collection

Tate's digital estate had grown organically, with websites, ecommerce, in-gallery tools and children's platforms each pulling in different directions. The opportunity was to bring coherence without flattening what makes each product distinct.

I led the creation and development of four interconnected design systems: the foundational Tate Gallery system; Tate Shop for ecommerce; Tate Kids for young audiences; and the in-gallery physical experience system.

The result is a coherent visual and interactive language across one of the UK's most visited cultural institutions, making it faster to ship, easier to maintain, and more consistent for millions of visitors.

Tate Video
Portrait of Tracey Emin, Tate Modern 2026Tate exhibition

Built in Figma and developed in close collaboration with front-end engineers, the work went beyond component libraries. It meant establishing shared principles, creating documentation that teams actually used, running workshops to build alignment, and advocating for systems thinking at a strategic level, continuously extending each system as Tate's products and ambitions evolved.

Design system overviewComponent library
Story Player componentTate Video component